Index
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G
- GameplayManager - Class in at.setup_studios.mc_milsim.gameplay
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The GameplayManager class manages the coordination, assignment, and interaction of players and teams within the game.
- gatherData(GatherDataEvent) - Static method in class at.setup_studios.mc_milsim.datagen.DataGenerators
- generate() - Method in class at.setup_studios.mc_milsim.datagen.loot.ModBlockLootTables
- getArmor() - Method in class at.setup_studios.mc_milsim.gameplay.player.PlayerRole
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Returns a deep copy of the armor contents.
- getBoots() - Method in class at.setup_studios.mc_milsim.gameplay.player.PlayerRole
- getBurnTime(ItemStack, RecipeType<?>) - Method in class at.setup_studios.mc_milsim.item.custom.FuelItem
- getChatFormatting(CommandContext<CommandSourceStack>, String) - Static method in class at.setup_studios.mc_milsim.commands.CommandHelper
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Retrieves ChatFormatting from command context.
- getChestplate() - Method in class at.setup_studios.mc_milsim.gameplay.player.PlayerRole
- getColor() - Method in class at.setup_studios.mc_milsim.gameplay.player.Team
- getCurrentPlayers() - Method in class at.setup_studios.mc_milsim.gameplay.player.Team
- getDefenseForType(ArmorItem.Type) - Method in enum class at.setup_studios.mc_milsim.item.ModArmorMaterials
- getDescription() - Method in class at.setup_studios.mc_milsim.gameplay.player.PlayerRole
- getDisplayName() - Method in class at.setup_studios.mc_milsim.gameplay.player.PlayerRole
- getDurabilityForType(ArmorItem.Type) - Method in enum class at.setup_studios.mc_milsim.item.ModArmorMaterials
- getEnchantmentValue() - Method in enum class at.setup_studios.mc_milsim.item.ModArmorMaterials
- getEquipSound() - Method in enum class at.setup_studios.mc_milsim.item.ModArmorMaterials
- getFlowingTexture() - Method in class at.setup_studios.mc_milsim.fluid.BaseFluidType
- getFogColor() - Method in class at.setup_studios.mc_milsim.fluid.BaseFluidType
- getHelmet() - Method in class at.setup_studios.mc_milsim.gameplay.player.PlayerRole
- getInventory() - Method in class at.setup_studios.mc_milsim.gameplay.player.PlayerRole
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Returns a deep copy of the inventory contents.
- getInventorySize() - Method in class at.setup_studios.mc_milsim.gameplay.player.PlayerRole
- getItemAtSlot(Integer) - Method in class at.setup_studios.mc_milsim.gameplay.player.PlayerRole
- getKnockbackResistance() - Method in enum class at.setup_studios.mc_milsim.item.ModArmorMaterials
- getKnownBlocks() - Method in class at.setup_studios.mc_milsim.datagen.loot.ModBlockLootTables
- getLeggins() - Method in class at.setup_studios.mc_milsim.gameplay.player.PlayerRole
- getMaxPlayers() - Method in class at.setup_studios.mc_milsim.gameplay.player.Team
- getMaxPlayersPerTeam() - Method in class at.setup_studios.mc_milsim.gameplay.player.PlayerRole
- getName() - Method in class at.setup_studios.mc_milsim.gameplay.player.ModPlayer
- getName() - Method in class at.setup_studios.mc_milsim.gameplay.player.PlayerRole
- getName() - Method in class at.setup_studios.mc_milsim.gameplay.player.Team
- getName() - Method in enum class at.setup_studios.mc_milsim.item.ModArmorMaterials
- getOverlayTexture() - Method in class at.setup_studios.mc_milsim.fluid.BaseFluidType
- getPlayer() - Method in class at.setup_studios.mc_milsim.gameplay.player.ModPlayer
- getPlayerObject(ServerPlayer) - Static method in class at.setup_studios.mc_milsim.gameplay.GameplayManager
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Retrieves the ModPlayers object associated with a ServerPlayer.
- getPlayers() - Method in class at.setup_studios.mc_milsim.gameplay.player.Team
- getPlayersAsString() - Method in class at.setup_studios.mc_milsim.gameplay.player.Team
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Converts the list of players to a list of player names.
- GetPlayerTeamCommand - Class in at.setup_studios.mc_milsim.commands
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Command handler for retrieving a player's team information.
- GetPlayerTeamCommand() - Constructor for class at.setup_studios.mc_milsim.commands.GetPlayerTeamCommand
- getRepairIngredient() - Method in enum class at.setup_studios.mc_milsim.item.ModArmorMaterials
- getRole() - Method in class at.setup_studios.mc_milsim.gameplay.player.ModPlayer
- getStillTexture() - Method in class at.setup_studios.mc_milsim.fluid.BaseFluidType
- getTeam() - Method in class at.setup_studios.mc_milsim.gameplay.player.ModPlayer
- GetTeamInfoCommand - Class in at.setup_studios.mc_milsim.commands
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Command handler for displaying team information.
- GetTeamInfoCommand() - Constructor for class at.setup_studios.mc_milsim.commands.GetTeamInfoCommand
- getTeamList() - Static method in class at.setup_studios.mc_milsim.gameplay.GameplayManager
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Gets the list of all teams in the game.
- GetTeamListCommand - Class in at.setup_studios.mc_milsim.commands
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Command handler for listing all teams in the milsim system.
- GetTeamListCommand() - Constructor for class at.setup_studios.mc_milsim.commands.GetTeamListCommand
- getTeamNames() - Static method in class at.setup_studios.mc_milsim.commands.CommandHelper
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Gets a list of all team names.
- GetTeamPlayerListCommand - Class in at.setup_studios.mc_milsim.commands
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Command handler for displaying the list of players in a specific team.
- GetTeamPlayerListCommand() - Constructor for class at.setup_studios.mc_milsim.commands.GetTeamPlayerListCommand
- getTintColor() - Method in class at.setup_studios.mc_milsim.fluid.BaseFluidType
- getToughness() - Method in enum class at.setup_studios.mc_milsim.item.ModArmorMaterials
- getUUID() - Method in class at.setup_studios.mc_milsim.gameplay.player.ModPlayer
- GRAVITY_BLOCK - Static variable in class at.setup_studios.mc_milsim.block.ModBlocks
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